Importantly, though, 343 Industries never abandoned the project, refusing to let it die, and with years of support, Halo: The Master Chief Collection is in the best state it has ever been. When it launched, it was in many ways unplayable, from tremendous load times to poor optimization and menu configuration. Anyone who remembers the Halo 3 days will probably appreciate it.Halo: The Master Chief Collection has come a long way since its inception in 2013. According to, my last armour layout was Rogue helmet, CQB chest, and Security shoulders, but I know I used the Hayabusa shoulder in some sort of assymetrical configuration at some point.Īnyway, it wouldn't be a convention if you can't carry around a giant-ass Japanese blade, and if you already *have* a replica Katana, you could (relatively) easily strap it to your armour for some kicks and giggles. I think I wore it for a while, but again, I preferred the military-practical look. It was kinda tacky and completely pointless, and frequently clipped through vehicles, but it was also pretty cool, and not just anyone had access to it. The chestpiece was like the regular Hayabusa one, but it added this massive Katana onto your back, with a grey sheath and reddish-brown handle. Generally speaking, you either needed a certain number of achievements (49?) or Gamerscore (1000?) in Halo 3. I don't remember what the exact requirements are, and Halopedia tells me that, much like the Security helmet, the exact requirements were a bit glitchy and changed with patches. I don't really know how you would go about it, but it's one of those details that brings the whole suit together.Īh, back in Halo 3 it was possible to get a special chestpiece. good god man, are you going to build the katana? Please tell me you're building the katana.Īnd on a closing note, I recommend you try your hand at the undersuit. Come to think of it, I'm not sure how the Hayabusa chest differed from the regular one. I did sorta like the look of the shoulder pieces, and I wore one back in the Halo 3 days (come to think of it, if I ever get around to making a MJOLNIR set, I might make a Rogue helmet, more my style than EOD, and more practical than JFO or any of the other ones I like for the theme I want), but those are complicated so I'd understand if you opted against those. I for one was never a huge fan of the armor set (I'll invoke rule of cool as quickly as the next guy, but I specifically like the sleek military-practical look). The fact that I have to do a second shin at all kills me.Īnyway, Hayabusa is definitely interesting, and I think you're a special sort of ambitious to consider pepping one. In case you didn't pick up on it, if you need two of a part, print and assemble one, then the other, so you can make these improvements. I'd also see about merging some parts together (particularly to avoid any really thin bridges or pointlessly small parts, because I've torn pieces while trying to cut or score tabs) and seperating some (some parts have these random slits running halfway through them to facilitate the entire part bending a certain way, which I'd like to avoid where reasonable). This is as much for efficiency as morale, as I tend to judge how "close" I am to finished by how many pages I've cut out. I did that after I had already printed the part out, the second one I'll probably rearrange the parts so the different colored sections are all together and I don't have to go hunting. You've already heard of my first advice: visually break the part into some managable chunks, color code them in pepakura, and then cut and assemble those sections (I printed them out, and then manually abbreviated the colors on the individual parts, then printed out a couple isometric views with the same labels, it's been priceless in helping me keep everything straight, especially since I'm working out in the garage with no laptop). Nothing else has this demonic combination of size and complexity. The front half has all these little valleys, the back has all these little step height changes, and the entire damn thing is supposed to be curved. In hindsight, the shin piece is probably the hardest part of the entire build. I've been slacking off lately, I've nearly finished the shin piece I started a while back, but haven't yet (I started it with the logic that it was sizable, had some curves, had some tight folds, and I could **** it up a little bit without it being the end of the world).
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